top of page

About

Hi, I’m Hannah Bergstrom, a 3D artist based in Manitoba, Canada.

My passion lies in 3D modeling, texturing, and bringing detailed worlds and characters to life. With a background in both Graphic Design and 3D Modelling & Animation, I combine a strong foundation in art and design with technical 3D skills to create work for film, games, and visual storytelling.

I especially enjoy creating realistic environments, props, creatures, and detailed textures. From the first concept and blockout to sculpting, texturing, lighting, and the final presentation, I love seeing an idea develop into a finished 3D piece that feels believable and tells a story.

My background as a traditional and digital artist has shaped the way I approach 3D. Experience with charcoal, acrylic, ink, digital illustration, and graphic design has given me a strong understanding of form, composition, colour, texture, and visual storytelling that carries directly into my 3D work.

I’m particularly drawn to creature design, cinematic environments, realism, and darker or atmospheric themes. Movies and the natural world are major sources of inspiration, especially when creating creatures and environments that feel grounded while still having something unique about them.

What drives me most as a 3D artist is the opportunity to create something that didn’t exist before and make it feel real. Whether I’m building a creature, prop, or complete environment, I aim to create detailed, memorable work that draws the viewer into the world behind it.

image.png
image.png
image.png
image.png
image.png
image.png
Screenshot 2026-02-25 121758.png
Screenshot 2026-02-25 121645.png
Screenshot 2026-02-25 121713.png
Screenshot 2025-09-09 190302.png
bottom of page