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3D Modelling

Specializing in 3D modeling and digital sculpting, with a focus on creatures, hard-surface assets, environments, and detailed props. My work combines strong artistic foundations with technical precision, from developing distinctive forms and organic details to creating clean topology, optimized UVs, and realistic PBR textures.

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Using industry-standard tools including Autodesk Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5, I take assets from initial concept and modeling through sculpting, texturing, and final presentation. I focus on creating detailed, production-ready work suited for games, film, cinematic projects, and collectibles.

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Industrial air conditioner

A detailed industrial air-conditioning unit modelled in Autodesk Maya, with a focus on realistic hard-surface modelling and functional design. The asset features ventilation panels, cooling fans, protective railings, access ladders, piping, and structural components inspired by real-world industrial equipment.

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Software: Autodesk Maya
Skills: Hard-Surface Modelling • Environment Props • Clean Topology • Mechanical Detailing

Beetlejuice themed restaurant

A Beetlejuice-inspired restaurant environment modelled in Autodesk Maya, with the restaurant’s architecture based on the iconic Maitland house from the film. I reimagined the recognizable house as a themed restaurant while maintaining its distinctive shape and gothic character.

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The environment features a custom outdoor dining area, themed signage, furniture, props, landscaping, and architectural details. The project combines environment modelling, creative adaptation, set dressing, lighting, and visual storytelling to transform a recognizable film location into an original restaurant concept.

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Software: Autodesk Maya
Skills: 3D Environment Modelling • Hard-Surface Modelling • Set Dressing • Lighting • Composition • Creative Adaptation

"Tremors" inspired Creature

An original Tremors-inspired creature designed and modelled in Autodesk Maya, combining reptilian anatomy with skeletal features to create a creature suited to the film’s desert environment. The design was developed to feel unusual and threatening while fitting naturally within the visual world of Tremors.

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The creature was sculpted and detailed in ZBrush, textured in Substance 3D Painter, and presented in Unreal Engine 5. Particular attention was given to anatomy, organic forms, skin and scale detailing, texturing, and creature silhouette.

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Software: Autodesk Maya • ZBrush • Substance 3D Painter • Unreal Engine 5


Skills: Creature Modelling • Digital Sculpting • Organic Modelling • PBR Texturing • Creature Design • Lighting & Rendering

Antique lantern

A detailed antique lantern modelled in Autodesk Maya, created with a focus on realistic hard-surface modelling and aged material detail. The design features a weathered metal frame, glass chamber, wire elements, and worn surfaces that give the prop a believable sense of age and use.The texturing emphasizes rust, chipped paint, oxidation, dirt, and surface imperfections, helping tell the story of an object that has been exposed to years of wear. The finished asset demonstrates my approach to creating realistic, detailed props for game and cinematic environments.

 

Software: Autodesk Maya • Substance 3D Painter

Skills: Prop Modelling • Hard-Surface Modelling • PBR Texturing • UV Mapping • Material Creation • Lighting & Rendering

Evil eye book

An original dark fantasy book prop modelled in Autodesk Maya, designed around an eerie evil-eye concept. The piece features a dimensional eye embedded into the cover, worn metal corner plates, bindings, aged pages, scratches, and distressed surface details to give the asset a mysterious, well-used appearance.The project focused on hard-surface and organic modelling, detailed PBR texturing, material variation, and atmospheric presentation. Special attention was given to surface wear and imperfections to enhance the storytelling and create a believable prop suitable for horror, fantasy, and cinematic environments.

 

Software: Autodesk Maya • Substance 3D Painter

Skills: Prop Modelling • Hard-Surface Modelling • PBR Texturing • UV Mapping • Material Creation • Lighting & Rendering

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