top of page

3D Modelling

Specializing in a wide range of models, including hard-surface assets, environments, and detailed props. My work demonstrates strong technical foundations, clean topology, optimized UVs, and realistic PBR texturing.

Using industry-standard tools such as Autodesk Maya, Substance 3D Painter, ZBrush, and Unreal Engine 5, I create production-ready assets suitable for both real-time and cinematic pipelines.

Click on images to enlarge 

Industrial air conditioner

Beetlejuice themed restaurant

Evil eye book

Antique lantern

bottom of page